Imperative Haskell OpenGL development and demo
I have finally created the camera component for the Octane Mech game. It is pretty basic, but is a basis for the camera movement. The camera, as you would expect, is a n important aspect of a 3D game.
You can read more about the source and download the demo by going to the project wiki. I would have posted it on blogger.com but the code formatting here is terrible so I will only post to the wiki now and in the future.
http://code.google.com/p/octanemech/wiki/MechProjectDiary
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