Imperative Haskell OpenGL development and demo



I have finally created the camera component for the Octane Mech game. It is pretty basic, but is a basis for the camera movement. The camera, as you would expect, is a n important aspect of a 3D game.

You can read more about the source and download the demo by going to the project wiki. I would have posted it on blogger.com but the code formatting here is terrible so I will only post to the wiki now and in the future.

http://code.google.com/p/octanemech/wiki/MechProjectDiary

Comments

Popular posts from this blog

Is Java the new COBOL? Yes. What does that mean, exactly? (Part 1)

On Unit Testing, Java TDD for developers to write

JVM Notebook: Basic Clojure, Java and JVM Language performance