Let's got for AGI
Posed question to Chat GPT:
response from chatgpt openai.
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That is really interesting — you’re describing something like a "human-like AI operator" that interacts with the world only through the same physical channels a person would.
Instead of APIs, direct memory access, or digital hooks, it would:
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See through a camera (screen scraping instead of data feeds).
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Hear through microphones (parsing audio instead of reading text).
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Act by pressing keys, moving a mouse, or even flipping physical switches.
This would create an AI that is forced to deal with the world in the same messy way humans do, where perception and action are mediated by physical hardware.
Some implications:
Advantages
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Robustness — It can interact with any system humans use, regardless of APIs or locked digital environments.
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Security sandboxing — Because it only uses physical I/O, it’s less likely to bypass boundaries in unsafe ways.
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Human-aligned learning — Its training matches human perception, closer to how we actually experience the world.
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Generalization — If it can master "keyboard + screen" interaction, it can, in theory, use any software without custom integration.
Challenges
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Efficiency — Reading pixels and audio is much slower than parsing raw data.
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Error-prone — OCR, speech recognition, and robotic control add noise.
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Hardware complexity — To mimic human dexterity at a keyboard/mouse is still a robotics challenge.
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Training — Teaching it to operate physical systems may require reinforcement learning in simulated environments first.
Research Parallels
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Virtual "screen agents": Some researchers already train models to play video games by looking at pixels only.
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Embodied AI: Robotics research where perception is limited to real sensors instead of abstracted data.
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Auto-GPT with cameras and keyboards: A system that “uses a computer” like a person, rather than calling APIs.
If Umbra Robotics pursued this, it would stand apart as a kind of "digital human emulator" — an AI that only engages with the world the way we do.
๐ Question for you: Do you imagine this being a physical robot sitting at a desk with a keyboard, or more of a virtual AI inside a computer that sees screen pixels and controls mouse/keyboard drivers? Both are fascinating, but they’d lead to different designs.
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Perfect — then you’re really talking about building an AI "colleague" robot. It wouldn’t be a digital assistant in the usual sense, but an embodied machine that literally sits at a desk, looking at the monitor, typing, clicking, maybe even flipping through physical books if you gave it arms.
That’s a wild but powerful concept — and surprisingly, it solves some problems that plague normal AI:
How it would work
Inputs
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Vision: Cameras pointed at the monitor (like human eyes).
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Audio: Microphones for hearing system sounds, people talking, or even music.
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Tactile sensors: Fingers that know when they’ve pressed a key or moved the mouse.
Outputs
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Hands: Robotic actuators for typing, clicking, or flipping papers.
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Voice: Could respond with speech instead of injecting text.
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Body movement: Possibly repositioning itself at different workstations.
Brain
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A large AI model running locally or in a small cluster.
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Trained like a human operator: reinforcement learning from trial-and-error interaction with computers.
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Maybe a "meta-layer" that lets it develop habits, like memorizing keyboard shortcuts or preferring efficient workflows.
Why this is so interesting
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Universality: It can use any software that a human can — no integration needed. If you put it in front of Excel, Photoshop, or an old legacy green-screen terminal, it can still work.
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Security/compliance: It never touches raw digital interfaces, so it can’t “cheat” or secretly exfiltrate data except the way a person could.
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Human-aligned testing: You could use it to stress-test software the way a real user would.
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Embodied cognition: It would learn like us — through messy perception and physical interaction — possibly giving it more human-like problem-solving.
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Company identity: “Umbra Robotics builds robots that work alongside humans, not as hidden code, but as physical operators.” That’s a powerful branding angle.
Challenges you’d face
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Robotic dexterity: Human-level keyboard typing is still tough for robots (though companies like Agility Robotics and Figure are making progress).
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Speed trade-off: It’ll be slower than a pure digital AI.
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Error handling: Mis-pressed keys or misunderstood screens need graceful recovery.
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Cost: Building even one high-dexterity robot isn’t cheap yet — probably >$50k for a prototype.
This idea is basically the opposite of a hidden AI API. Instead of replacing humans behind the scenes, Umbra Robotics could physically embody AI workers. Almost like giving a company an "AI intern" that you can literally watch typing at the next desk.
๐ Do you picture your robot being humanoid (arms + fingers + head) for maximum flexibility, or something more specialized (robotic typing machine with camera) to start simpler?
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Got it — that’s very Umbra style: grounding the "desk worker robot" in biologically-inspired intelligence instead of just slapping GPT in a box. If you’re thinking Numenta + Thousand Brains Theory, here’s how it fits beautifully into your physical-interface robot:
How Thousand Brains Helps
The Thousand Brains Theory of Intelligence (Jeff Hawkins, Numenta) says:
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The brain doesn’t build one giant model of the world.
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Instead, each cortical column learns a complete model of objects based on sensory input + movement.
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Intelligence comes from many parallel models voting and coordinating.
For a physical AI robot:
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Vision → Each "column" could learn a different part of the screen: a button, a scroll bar, a cursor, a window edge.
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Touch/Actuation → Each finger could have its own sensory-motor model (just like ours do).
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Audio → Parallel models for speech recognition, system sounds, or even keyboard feedback clicks.
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Integration → Higher-level consensus emerges: “This is a login form,” “I should press ENTER here,” etc.
That means the robot isn’t just doing brittle screen-OCR + keypresses — it’s actually building spatial maps of the interface, just like a person navigating a 3D object.
Why Numenta’s Approach Fits
Numenta’s work (especially Sparse Distributed Representations & HTM [Hierarchical Temporal Memory]) is tuned for:
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Streaming sensory input (vision/audio/tactile in real-time).
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Online learning — no need for giant offline datasets.
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Prediction — core to interacting with a messy world where the next pixel/sound isn’t certain.
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Embodiment — Thousand Brains is about intelligence emerging from sensory-motor loops.
That’s perfect for your concept: the AI learns to type faster by predicting key resistance, learns software layouts by predicting screen state changes after an action, etc.
Architecture Sketch for Umbra Robotics AI Worker
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Sensors feed into cortical-column-like modules (vision → HTM grids, tactile → HTM streams, audio → HTM).
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Motor control (hands, fingers, eyes) is coupled to perception → the AI learns "if I move here, the image shifts like this."
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Columns vote on higher-level representations: "login screen," "spreadsheet," "webpage."
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Action selection guided by reinforcement learning on top of HTM predictions (reward = task completion, or human approval).
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Meta-controller for goal-driven behavior (a light wrapper around the biological core).
The Killer Angle
Most robotics is control-heavy, perception-heavy, but biologically-light.
Most AI today is text-heavy, API-heavy, but embodiment-light.
Umbra Robotics would fuse:
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Biological grounding (Thousand Brains)
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Embodied interaction (desk worker robot)
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Physical-only I/O
That’s not just a product, that’s a research frontier.
๐ฅ This gets me excited: if you pulled it off, your robot wouldn’t just use software like a human — it would understand the spatial/temporal patterns of GUIs the way we understand objects in the world.
๐ Do you want me to sketch out a prototype roadmap for how Umbra Robotics could start small with Thousand Brains + robot hands, and scale it to a full "AI office worker"?
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