Upcoming Updates to Our Game Development Tutorials - opengl libgdx
We are going to share that we’re currently working on a series of updates to our basic game development tutorials. These improvements are part of our ongoing commitment to helping developers—both beginners and experienced—build engaging and technically sound games.
The upcoming changes will place a strong focus on OpenGL development, with special attention to both Java-based OpenGL and the LibGDX framework. If you’ve been following along with our earlier content, you’ll notice that the foundation has already been laid with examples covering core concepts such as camera movement, object movement, and other essential techniques. These examples are just the beginning.
What to Expect
Here’s a quick preview of what’s in store:
Deep Dives into OpenGL: We’ll be expanding our coverage of OpenGL, especially from the perspective of Java developers. Expect walkthroughs on rendering pipelines, shader programming, and scene management using modern OpenGL principles.
LibGDX Tutorials: As one of the most versatile and accessible frameworks for Java game development, LibGDX will play a big role in our updated tutorials. We’ll cover everything from setting up a game loop to implementing animations and UI elements.
RPG Game Development: One of our main goals is to guide you through building your own 2D and 3D RPG games. We’ll walk through game structure, dialogue systems, character movement, combat mechanics, and inventory management—layer by layer.
Hands-On Examples: Each tutorial will include practical examples and code snippets to help you understand how theory translates into working code. We’ll also be including complete downloadable projects that you can run, dissect, and build upon.
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