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Showing posts from May, 2025

Update gamedev - gamedev - updated and added characters

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 Changelog : changelog- May 13 - gamedev - updated and added characters, still just a little opengl demo.  See PR.  Changelog 1 opengl, java, libgdx https://github.com/berlinbrown/mechumbra-samples

Upcoming Updates to Our Game Development Tutorials - opengl libgdx

 We are going to share that we’re currently working on a series of updates to our basic game development tutorials. These improvements are part of our ongoing commitment to helping developers—both beginners and experienced—build engaging and technically sound games. The upcoming changes will place a strong focus on OpenGL development, with special attention to both Java-based OpenGL and the LibGDX framework. If you’ve been following along with our earlier content, you’ll notice that the foundation has already been laid with examples covering core concepts such as camera movement, object movement, and other essential techniques. These examples are just the beginning. What to Expect Here’s a quick preview of what’s in store: Deep Dives into OpenGL: We’ll be expanding our coverage of OpenGL, especially from the perspective of Java developers. Expect walkthroughs on rendering pipelines, shader programming, and scene management using modern OpenGL principles. LibGDX Tutorials: As one of...

From Chat GPT - Biologically Inspired AGI

 https://chatgpt.com/s/dr_681654bc445c8191a77a94e2184172a4 ... Brain-Inspired Life-Simulation Projects The following projects use brain-like architectures (spiking networks, neuromorphic hardware, artificial neural tissues, or even living neural cultures) to model or reproduce life-like behaviors. Each section details a project’s goals, methods, modeled behaviors, implementation (hardware vs. software), available tools/code, and key publications or results. OpenWorm (Virtual C. elegans simulation) openworm.org pmc.ncbi.nlm.nih.gov Objective: Build a full virtual Caenorhabditis elegans worm so its behavior “emerges from its underlying physiological processes” pmc.ncbi.nlm.nih.gov . It is an open-source collaboration to create “the first virtual organism in a computer” openworm.org

Accomplishments - May 3 - 2025

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 Still update C/C++ opengl setup for simulations. See updates: https://github.com/berlinbrown/OctaneMechOpenGLGame Also posted Mom book: Book: " "Carolyn J Brown Life on Land" Life on the Land: Memoir of a Farmer's Daughter Hardcover – March 17, And dad's "The Emerson Street Story: Race, Class, Quality of Life and Faith: In Business, Money, Politics, School, and More" ISBN-10 ‏ : ‎ 1665519428 ISBN-10 ‏ : ‎ 1728370787"