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Showing posts from April, 2025

More opengl refresh course for modern development

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 Built with mac: ... https://github.com/berlinbrown/OctaneMechOpenGLGame/tree/master/retutorials ....

Biohacking Test - One - Tea

 Biohacking test - one, April 14, 2025 I testing various teas to calmness. Valerian Root from US grocery store, packaged.  Probably best for sleep but awkward feelings in stomach.   Will try again sparingly Chamomile Tea - US grocery store, packaged. I feel something going on, a certain calmness.  I dont' have much experience here Yerba Mate Tea - not really calmness but trying it out.  Ehh, can't tell.

Update Game Development Umbra Game - 2025 April

 So making progress through my open projects. Updating mech umbra and octane umbra mech https://github.com/berlinbrown/OctaneMechOpenGLGame

Looking at the MSDOS and MSWORD source code some 50 years later

 Looking at this source, looks fine to me.  Lot of comments, maybe added later. msword seems to have 200 files, 180,000 lines Looks well written, a lot of comments.  I think everyline is almost commented actually 31 ASM (assembly files), comments might have been added later? 24 C files https://www.gatesnotes.com/meet-bill/meet-bill-home-topic/reader/my-first-memoir-source-code https://github.com/michaelmsonne/MS-WORD https://github.com/microsoft/MS-DOS/tree/main/v4.0

Making progress - basic simulation opengl based, libgdx

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From my libgdx examples https://github.com/berlinbrown/mechumbra-samples LibGDX is an open-source, cross-platform game development framework that lets you write your game once in Java and deploy it across desktop, Android, iOS, and web platforms. It has components for graphics, audio, input, and physics, LibGDX gives you everything you need to build a complete game.